calling SDL_CreateWindow(..., flags=SDL_WINDOW_OPENGL): this will ultimately lead to an "indirect call to null". I have a working patch for SDL2 (Note: in SDL3, the handling of EGL/emscripten was ...
run testgles2 through the SDL test visual studio solution. Observe a crash. Here's the crash callstack from the above repro: > SDL3.dll!WIN_SetWindowFullscreen(SDL_VideoDevice * _this, SDL_Window * ...
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