No Man’s Sky Engine Programmer Martin Griffiths revealed the game will be taking advantage of the PlayStation 5 Pro and says the mid-generation console "absolutely rocks." PlayStation 5 Pro released ...
Doom Eternal is capable of running at 1000 frames per second. Let that sink in for just one second. At CES 2020 we saw monitors capable of refreshing at 360Hz. The LG OLED TVs can display content at ...
According to PwC’s Global Entertainment and Media Outlook 2024-28, the global gaming industry revenues are expected to top $300 billion by 2028, more than double its level in 2019. As a fast-growing ...
A No Man's Sky developer has shown off how "powerful" the game's universe-generating engine really is. No Man's Sky has almost always been a technically impressive game, procedurally creating hundreds ...
Businesses need a game engine programmer for the overall success of a video game project. Boost Your Projects – Every image, every story element, every character, and every action is built from and ...
The PS5 Pro has set tongues wagging in the development world, with Martin Griffiths, who serves at No Man’s Sky studio Hello Games as engine programmer, heaping praise on the high-end console, ...
id Software lead engine programmer Billy Kahn has taken part in an interesting interview, shared in video form by games magazine IGN. In the interview, Kahn highlights the big changes in moving from ...
Just drop in a magic “chip” and your car or truck suddenly takes on NASCAR-like qualities ─ able to accelerate quicker or even achieve better gas mileage. Sounds easy, doesn’t it? Too good to be true?
Sony's upcoming PlayStation 5 Pro console "absolutely rocks" says No Man's Sky developer Martin Griffiths, with the Engine Programmer for Hello Games taking to X sharing his excitement about the PS5 ...
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