A transcoded version of the API sample Texture mipmap generation that illustrates the usage of the C++ bindings of vulkan provided by vulkan.hpp. Generates a complete texture mip-chain at runtime from ...
Abstract: We present a new method for converting a photo or image to a synthesized painting following the painting style of an example painting. Treating painting styles of brush strokes as sample ...
Hi, we're unable to sample a depth texture in a shader. We've been using Filament for months now in our product, with a multi-pass pipeline that works very nicely. Up until recently, we only ...