A transcoded version of the API sample Texture mipmap generation that illustrates the usage of the C++ bindings of vulkan provided by vulkan.hpp. Generates a complete texture mip-chain at runtime from ...
Hi, we're unable to sample a depth texture in a shader. We've been using Filament for months now in our product, with a multi-pass pipeline that works very nicely. Up until recently, we only ...
Abstract: In order to preserve the texture border structures of the sample, a new texture synthesis method is presented by identifying a set of broad features from the example texture based on HVS. In ...
National Starch’s mission to analyze texture as systematically as flavor in the product development process has moved into a new phase with the global roll-out of its Texicon food texture language ...