Unity does not know what key your pressing. This helps catch the input and get the keycode. We use buttons to fire off a method that takes a simple struct. The struct has the keycode and an Action.
Hi, When I build to Android Platform, it can't detect Input such as "Input.GetKey(KeyCode.JoystickButton0)", will ViveInput.cs provide such method? Thanks! By the way, After checking the Logcat, I can ...
某些結果已隱藏,因為您可能無法存取這些結果。
顯示無法存取的結果