This is a mirror of the OpenGL Textures tutorial, but geared toward LibGDX users, and thus a little "higher level." After reading through this, it would be good to read the OpenGL and NIO Buffers ...
An image, as you may know, is simply an array of colors, rendered in two dimensions. Let's use this very small image as an example; a heart sprite and a half-heart sprite: Now, when we zoom in on the ...
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This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...
How do I tile a texture across a triangle strip rendered terrain?<BR><BR>I randomly generate a terrain using a circle algorithm derivative.<BR><BR>I have a multitexturing environment such that it ...
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