In the main folder which contains the setup.py execute the following commands on the terminal. Create a virtual env with conda conda create -n pyside-opengl-tuto Activate your virtual env conda ...
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//Multiplying our uniform with the vertex position, the multiplication order here does matter. gl_Position = uProjection * uView * uModel * vec4(vPos, 1.0); //We want to know the fragment's position ...
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