In the original Ocean Rift demo I essentially had a bunch of models with a looping animation moving around underwater. This was a great proof of concept but once I added the ability for the player to ...
Functional programming and procedural programming often provide different views of the same thing. When I declare a function, such as y = 2x I may think of this as a procedure (sequential process): ...
A new paper authored by researchers from Disney Research and several universities describes a new approach to procedural speech animation based on deep learning. The system samples audio recordings of ...
Square Enix held a lengthy presentation at GDC in Japan this week, where it discussed procedural animation for use in mechs. Is this a hint towards a new Front Mission, or something else entirely? Who ...
The broadcaster will produce a wide range of animated content for all ages and auction it off to the highest bidder. According to the team at Epic Games, with UE 5.1 "we're honing in on the artist, ...