Includes scene shown in image (though slightly edited/updated), 3 main watercolour shaders, as well as a skybox shader. • Object Shader: Objects/Meshes in the scene have a shader which uses a noise ...
Unity 6.x’s Visual Effect Graph currently lacks built-in spatial partitioning, but with CustomHLSL, advanced integrations are now possible. This sample demonstrates GPU-based flocking using a compute ...