This project showcases a procedural terrain generation system using Perlin noise and a dynamic pathfinding system using the A* algorithm. The combination of these techniques allows for the creation of ...
Here is a simple collection of code for creating pathfinding solutions for grid based games made in the Unity game engine. To use simply import the code in the AlgosAndInterfaces folder into your ...
Abstract: The purpose of Unity's automatic wayfinding technology is to enable characters or objects in a game or virtual reality scene to move autonomously and avoid obstacles, thereby enhancing the ...
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