Note that the prefab includes an 'ActionEvents' script. This is where you can change the behavior of what happens when an object is selected by the P300 as it is paired with the *P300Events* script on ...
local script = ... script.Awake = function() -- create an instance from a Inspector assigned prefab script.go = Object.Instantiate(script.InspectorPrefab) end script.Update = function() -- make it ...
Following Unity’s Unite Berlin 2018 conference one announcement stood out more than most, owing to the vivid applause and sense of relief from the crowd. The reason for that swirl of emotion was that ...
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