My adventures/implementations into de-coupling/reconstructing Unity Static and Realtime Reflection Probes. The goal is to create a more customized/configurable ...
The trickiest solution is to separate the texture baking command and the Unity scene rendering command as possible as it can be. I am not familiar with multi-threading in Unity so I went for the ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...
Material Maker is an open-source, node-based procedural texturing tool built on the Godot engine. It enables artists to create PBR texture graphs, paint directly onto 3D meshes, and export materials ...