I'm trying to do Spatial Mapping with texturing in real time. However, every time I call the camera.ApplyTexture(...) method, Unity will crash. This is not the full code, but should contain everything ...
The UnityTextureReaderD3D12 plugin allows you to efficiently read pixel data from Direct3D11 textures in Unity. This can be useful when you need to access texture data for various purposes, such as ...
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