to be working with Unity Vector3 structs, but can be modified to work with any other 3D (or 2D & 4D or higher) struct/arrays for speedy & light Construction & Reconstruction, to be light on memory, ...
In-development for use in an unannounced game, this system optimizes force calculations at scale for things like wind and river simulations. In Unity, rigidbody mass distribution is uniform across the ...
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