Since I don't have the source code of Unity, I did a couple of tests and finally figured out a way to make a scaled timer that is still accuracy even after timeScale is high enough to make almost ...
Your browser does not support the audio element. Consider the task of changing a game object’s state every minute. This game object can be a clock whose state we ...
Some tasks in game development are not synchronous — they are asynchronous. This means they are not linearly executed within the game code. Some of these asynchronous tasks can require quite a long ...
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