An exercise to test the feasibility of using Unity Shader Graph (and custom function nodes) to generate per particle animation curves for Visual Effect Graph. This started as a conversation with ...
We don't want a constant spawn rate, we need a burst. In the Spawn node of the VFX. Add a single burst component. Parametrize the amount of particles it will spawn. Parametrize the delay, this will be ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
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