Vulkan is a cross platform graphics API (Application Program Interface), developed by the Khronos Group. The Vulkan API is a standard and therefore it can be implemented on multiple devices, platforms ...
Vulkan™ is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This API is designed from the ground up to provide applications direct control over ...
In 2016, Samsung introduced Vulkan API support to their flagship devices, promising a new era of enhanced graphics performance, efficiency, and gaming capabilities. However, despite the hardware ...
Most modern Android smartphones support Vulkan, a superior graphics API that outperforms the older OpenGL standard. Despite this hardware capability, many devices still default to OpenGL, leaving ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
README.adoc This file READMESC.adoc Readme for the Vulkan SC specification READMEVK.adoc Readme for the Vulkan specification BUILD.adoc Documents how to build the specifications and reference pages ...
Since the Vulkan API was officially released as Vulkan 1.0 on February 16, 2016, Ars Technica UK Performs benchmark tests to verify performance. The test was conducted on ASUS X99 Deluxe, CPU is Core ...
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...