This repository will follow the structure of the original tutorial. Each commit will correspond to one page or on section of the page for long chapters. Sometimes an 'extra' commit will be added with ...
This tutorial, along with the accompanying example code, shows how to use shaders written in the High Level Shading Language (HLSL) in Vulkan at runtime. Vulkan does not directly consume shaders in a ...
HowToGeek on MSN
Linux Gaming: Do You Need to Wait for Vulkan Shaders?
Vulkan shaders are a vital part of graphics on Linux devices, allowing for much better visuals. Skipping processing of Vulkan ...
Recently we wrote about a new feature for Linux in the Steam Client Beta, where Steam can now sort out Vulkan shaders before running a game. With the latest build, it gets better. The idea of it, as a ...
Beaverton, OR – December 16, 2020 – Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces that LunarG has released the ...
Mesh shaders are one of the more interesting recent developments in computer graphics technology, despite that many users are very likely not heard of them, or only heard the name. In essence, mesh ...
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